Pluto Pay - CareerFoundry UX Design Program Project
Role: UX Researcher and UI Designer (solo project)
Methodology: Competitive Analysis, User Interviews, Survey, Task Analysis, Prototype Design, Feedback & Testing Research, Information Architecture, Wireframe and Prototype Design, Usability Testing, UI Design
Tools: Pen and Paper, Google Slides, Google Meet, Photoshop, Usability Hub, Balsamiq, Adobe XD, Adobe Illustrator, Adobe Dreamweaver
There are numerous financial management tools – various banking institution apps, peer-to-peer payment apps, eWallet apps - all speaking its own language and performing similar tasks in their own way. The sheer volume of apps and the attention needed to keep up with it all can become cumbersome or sometimes overwhelming when you have to access multiple apps to do your day-to-day financial tasks.
The goal is to provide users a singular source of intuitive tools to make managing their finance tasks easier.
The non-linear narrative of PlutoPay’s evolution is summed up by six the categories of the Design Thinking Process.
With so many options in the average users’ hands, the stress of having to keep up with these solutions constantly vying for your attention, speaking its own language and performing its own tasks can create a chaotic environment of information overload. Where do I start?
The process of discovery began with initial research of the digital finance landscape, specifically peer-to-peer transactions apps with an eWallet function. I chose to conduct my analysis on two of the most popular companies in the industry, Venmo and PayPal.
View Complete AnalysisI started with a Strength, Weakness, Opportunities and Threats profile for each Venmo and PayPal.
Both wireless transactions tools can be used as eWallet. Venmo’s main selling point is leveraging the social aspect to personalize the experience, but it can only be used in the United States. PayPal’s popularity has global reach and their main selling point is their security measure of masking the users’ financial information to facilitate safe transactions.
With the understanding of the market, I then move to the emphasize phase of the design process journey. To empathize with the user I conducted a short survey to understand the motivation of people who may use an eWallet financial tool like PlutoPay.
I sent a very informal/casual BCC mass text to 30 of my friends and co-workers just to determine who I should interview.
Understand the motivation of users to use a financial app like the one we want to create.
Determine favored and disliked features from similar apps that they currently use.
Listen for and identify what hurdles/pain points our users encounter in their journeys.
I focused on three categories for data gathering: their Behavior or Attitude, Needs or Goals and their Frustrations to prepare for affinity mapping session.
I’ve assigned each of the interviewees a specific color so we can keep track of their thoughts and responses as we start analyzing findings. With the data acquired from the interviews, I used the affinity mapping method to group similar responses to uncover patterns that can be improved upon.
The data gathered through the market research, survey and the user interviews led the way to formally defining the problem statement. I have to keep this research-based statement in mind in the process to create a meaningful solution for our target audience.
Our users need a secure, convenient and easy to use app to store and manage their financial information for easy access in local and foreign transactions and money wires without the use of physical cards.
We know this to be true when users have a singular robust and reliable digital wallet that allows them to securely manage their accounts and financial data and use their money for purchases and transfers - all wirelessly, all day, everyday.
Now that we have defined our why we are creating our product, the next step is to define who are we designing for.
The previous research laid a great foundation to advocate for the product’s users and their interests leading to create the four personas that will represent my general user group. Meet Serena, Alisa, Ted and Easton.
With the user group established, I delve deeper into the possible experiences and scenarios these group of people may experience as they are using the product through user journey mapping. This way, I can explore solutions that cater to their need and goals.
With the insight of the target audience goals and motivations, I initiate the ideation process with some brainstorming of possible features to incorporate for our app. As a starting point, I took some of the pain points from my established user group and posed it as a question. Then I started jotting down some possible features and solutions to address those pain points.
With the insight of the target audience goals and motivations, I initiated the ideation process with some brainstorming of possible features to incorporate for our app. As a starting point, I took some of the pain points from my established user group and posed it as a question. Then I started jotting down some possible features and solutions to address those pain points.
How do we ensure security for each transaction type and users’ personal financial information?
What methods and security measures can we provide to ensure the accuracy of the intended person to pay or send money to?
How can we introduce and guide our users to get to know the different app segments and features?
How can we make it easy for them to use this app for foreign transactions?
How can we stand out against competitors? What elevated value can we add to the users’ needs?
How do we personalize their experience with our app?
Keeping the possible solutions in mind with the user-centric goals, an initial sitemap was created. To test the validity of user associations for an intuitive experience, a card sorting session was conducted.
The card sorting data showed that I had to re-categorize a few things that caused some confusion.
With the updated information architecture, I then started mapping out how some of our target audience might navigate our app to attempt their selected task. This would help me foresee any glaring roadblocks that may prevent our users from completing their tasks. The sample below gives a quick glance at the task flow of oone of our personas, Serena.
Open app and go to Split Bill
Everyone pays her back what she’s owed.
View the details of Serena's task flow to Split a Bill with friends.
See Alisa's task flow scheduling a payment and filing the receipt.
See Ted's task flow sending money to his family in another country.
The app can easily help you track your personal development evolution if you take the time to set it up.
This is a great app which can help you save time and make your live easier. And it will help improve your productivity.
I used what I know from previous research to draft the initial designs and constantly use data from more testing to make some informed decisions. With every test ran, the design shifts. My thought process for the design of PlutoPay is documented below, but is still evolving.
The initial design phase started with sketching out low-fidelity wireframes. I focused on selecting the functionality and style of the navigation first and loosely sketched the other elements. I opted for a bottom primary navigation to feature the main actions combined with a top hamburger menu at the top for supporting functions and profile modifications for the mobile experience.
With the navigational structure established, I moved on to creating the mid-fidelity wireframes using Balsamiq to put more definition to the interactive elements and focused a little bit more on user interface considerations. During task flows, I had noted to account for different user entry points to the app. I introduced a splash screen, a login options page and onboarding screens to the experience flow.
View Details and Interactivity Notes
With the data and planning previously gathered, a clickable asset is created in Adobe XD to visualize the navigation between screens or wireframes. This prototype paints a better picture of a more complete experience as we test for usability. Color and images were kept at a minimum so that the focus stays on the usability over visuals.
With a prototype ready for testing, I proceeded to the testing phase of the design process. This phase required creating a plan, conducting the usability test and analyzing the results.
I created a usability test plan to keep me organized and as a guide for consistency for each of the usability test participants. I maintained an informal tone to keep them relaxed and less nervous as we head into the testing. To encourage a conversational interview, I crafted open-ended questions and some back up follow-up questions to get the most insight out of the participants. They were asked to share their screens as they narrate their observations.
Six participants were recruited - 3 women and 3 men, age ranging from 25-64 from different backgrounds and levels of experiences using digital wallet/e-finance solution tool. Sessions were approximately 20-30 minutes for each participant.
Gauge PlutoPay’s usability through the observation of users’ interaction with the app while completing basic tasks, including:
I went back through my notes and the recordings and started to the process to create an affinity map. I assigned each of the participants a color and started writing my findings down - one on each note and then started separating them into categories.
Using the same colors used from affinity map, I plotted the findings in a rainbow spreadsheet so that I can identify, categorize and assess the severity of the errors. I also made notes on possible solutions to implement in the next round of design.
The interviews provided invaluable feedback for possible enhancements down the line as well as identified areas that need improvement now. It also showed what is working well.
The videos are very helpful as a reminder of what was discussed and to see the participants’ raw and unfiltered reactions since this is their first encounter with this application. The video also helped me see what I missed while I was helping the participants or taking notes during the usability testing sesssions.
With the data gathered from affinity mapping and the rainbow spreadsheet, I focused on 5 areas to improve for the next iteration of the design:
With the priority of issues identified, I made design decisions to present solutions for the main issues. I'm aiming to minimize issues down the road. Therefore, I focus on presenting the solutions, update the prototype and send for more feedback to see if a proposed solution is effective in making the process easier for our users.
I jump started the Visual Design process by brainstorming some strategies for boosting user engagement. I began with considerations for color and image strategy.
With these considerations, I took the prototype and continued enhancing the design with basic design principles, Gestalt psychology , Material Design Components and web accessibility considerations.
I continued the process of refining the design and getting a few rounds of feedback. I had a rounds of feedback from the original test participants from the usability test, informal and A/B testing via guerilla method with several of my co-workers and a round of feedback from fellow UX students on CareerFoundry. I've documented the visual evolution to reflect the valuable research and feedback gathered.
Reduced number of items in bottom nav by making the homepage the wallet. (From 5 items to 4 items). Wallet looked like its currently selected in the old navigation even when its not active. Old wallet page is also too overwhelming with so many colors for sections and cards. What happens when there are no cards yet? (ex. after new user onboarding)
View Homepage Evolution Details
View Main Navigation Evolution Details
Redesigned card dashboard - original introduced a style that was not used before so for consistency, I modeled after the wallet and moved Add Account to the top. View Card Dashboard Evolution
Redesigned Card Management page - original had too many primary CTAs. Changed CTA priority and placement as well as management details for better flow. View Card Management Evolution
The culmination of the visual strategy and feedback sessions brought about the creation of the design ecosystem of PlutoPay. The iteration process truly evolved the visual design to focus on simplification while keeping it user-centric.
The visual considerations of using colors strategically, infusing the design with personality and basic design principles jumpstarted the creation of the design language system of PlutoPay.
This will serve as a common language for the designer, stakeholders and developers when referencing visuals. It will also help guide and ensure consistency in typography, illustrations, iconography and tone of voice.
After rounds of testing, revisions and collaboration sessions, the current product state is ready to be handed off for development.
Interact with the prototype below or you can view the prototype in a new tab.
While the product is in development, I will be ready to answer questions and keep an open line of communication for any issues that can come across from development. I would be open to testing portions of the app if need be.
The project is far from being over - what I hand off to the development team is just a portion of the experience of the app. When new features and tasks need to be developed, I would like to dedicate a 2-month cycle: 3 weeks to creating and refining areas for improvement and 3 weeks user testing and findings analysis and 2 weeks to iterate based on those findings.
Deliverables shift and will continue to shift with more testing as more features and design are introduced. The documentation of the evolution reminds me of the journey of the iterative process.
Focused on simplifying – force myself to reevaluate the hierarchy and categories of features. I started with serving up a everything to the user in the homepage all at once which proved to be overwhelming.
It’s not enough that the user just complete the task, but that the user complete the task as efficiently as possible, which meant minimizing the number of clicks to get to an important task. I had to reevaluate the nested features in categories to boost learnability, otherwise users can get lost or forget how to get to that feature when they return to the app.
When I first started, I questioned the volume of notes and data gathering. It's not until I was stringing it all together to start the design process when it started making sense and the story or the journey came to be. My preconceived notions vs what the research say that the users want is night and day. I just had to trust the research process and it will guide me to a user-centric solution.
I also learned that notetaking and annotations for images and data gathered are essential. I always thought the images will speak for itself. I learned that in the UX research of this project that the write up is as important or sometimes even more important that the images themselves. It is not always self-explanatory. Putting this case study together to put the narrative on the journey of this app thus far proved that. It's definitely something I want to practice and improve upon in my UX/UI process.
Copyright © 2023 Kristine Joy